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The not-so-extensive SBP Dev-FAQ

2012-01-13 09:03 CET

Here's the follow-up. It's only been four months and there are just two reoccuring questions to be answered, actually.


Will there be a cartridge release?

That is one of my top priorities. The game uses a relatively simple mapper in order to make cartridge production feasible and (relatively) inexpensive.

An even higher priority is to get the game out to as many people as possible. Thus, I am also aiming for a free rom release or, at the very least, for another, lengthier playable demo. In any case, apart from owning a physical copy of the game, the cartridge version may appeal to you for one other reason: Bonus content.


How is the game progressing?

To say I am drowning in work and can't even find a lunch break's worth of time would be an overstatement. Still, life has gotten a little busy for me and development on Super Bat Puncher is still on hold. And yet, I can't stop thinking about Captain Roast and the bat plague. I might have fallen in love with this project or something!

So, no ETA, yet, and with how things look currently, more time will have to pass before I can pick up work on SBP again.


A huge THANK YOU to everyone who mailed/PMed me, made fan art (1, 2, 3, 4, 5, 6) or sent feedback in any other way. It has been super duper encouraging!!



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Super Bat Puncher demo cartridge auction

2011-09-01 10:29 CEST

Currently, a bunch of Super Bat Puncher demo cartridges is being auctioned at nintendoage.com and nesdb.se.

Twenty of these were made in total, each beta tester had the chance to grab one, the remaining ones are those in the auction.
Half of the proceeds will be donated to Nintendoage to pay for their server upkeep. The other half will go to Memblers from NESdev who is working on a new, feature-rich and inexpensive mapper for NES games. That means, purchasing a demo cartridge can help make a cartridge release of the full version of SBP happen and be affordable.

Super Bat Puncher demo cartridges

Also, I apologize to everyone who has been trying to contact me by mail or forum PM. I gave up on answering these eventually, the feedback was unexpectedly overwhelming. There will be a follow-up to this blog entry responding to some of the most frequently asked questions.



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Super Bat Puncher Demo released

2011-06-01 08:24 CEST

That's right, the new platformer I've been working on for the past year. Check it out!

I have no idea when the full version will be finished as I've got to take a little break from development now. Nevertheless, hope you enjoy the demo!



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Looking for beta testers

2011-04-10 12:54 CEST

It has been quiet on here, yes. In fact, I have been working on a new, less ambitious NES game for the past twelve months, one that is actually likely to see a release within a reasonable amount of time.
Well, it has come quite far already and an official demo release is scheduled for very soon.

Now I am searching for people who would like to help me test it for bugs. Check out this thread on the nintendoage forums if you are interested.



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Moving platforms

2010-08-31 10:50 CEST

Update time!
I've spent the past few months improving existing code, so there wasn't much to write about.
Everytime I do a change in the source ten more things pop up that scream to be added. It's scary! How could NES developers back in the 80s cope with tight deadlines?

Anyway, the last thing I did was a complete rewrite of the background tile collision code. While I was at it I decided to add support for moving platforms.
Man, that was a shitty idea. Pandora's can of worms (or what they call it) was opened!

There's a thread on the nesdev BBS that I shamelessly used to do a brain dump on this topic.


I also wrote some C code to prototype background collision and moving platforms:

prototyping screenshot
Source code
Windows binary

Just wanted to share. It was designed with the NES's processing power in mind and it may not be the best way of doing it, but if any fellow developer can benefit from the ideas presented then my job is done.



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